Introduction
Following the Presidential assent on 22.08.2025 and Gazette publication, the Promotion and Regulation of Online Gaming Act, 2025 is now law. The new Act aims to encourage and legally recognise e-sports and online social games while completely banning harmful online money gaming platforms. In essence, it seeks to promote the online gaming industry’s positive aspects like e-sports and educational or social gaming and protect citizens by prohibiting predatory online money games that often lead to addiction and financial ruin.
Why Was the Law Needed?
The Promotion and Regulation of Online Gaming Bill, 2025 was conceived as a response to growing concerns over the negative impacts of unregulated online money gaming on society. It represents a landmark move by the government to shield citizens from the menace of online money games that have been linked to addiction, financial ruin, and social distress. In India, these consequences have been alarmingly evident, families have lost their savings, young people have fallen into addiction, and in some heartbreaking cases heavy losses from online gaming have even led to suicides
According to government estimates cited in Parliament, around 45 crore (450 million) people have been negatively affected by online money games, incurring collective losses of more than ₹20,000 crores. These staggering figures underscore the scale of the problem. In addition to personal and financial harm, unregulated online gaming platforms have been misused for illicit activities there have been instances of money laundering and even terror financing and illegal messaging through some gaming apps, posing threats to national security. Yet, prior to this law, online money gaming largely slipped through legal cracks; gambling and betting were restricted under various laws, but the online domain remained largely unregulated, allowing bad actors to exploit loopholes.
Types of Online Games Covered
Not all online games are treated alike under this law. The Bill formally divides the online gaming sector into three distinct segments, each with different characteristics and regulatory treatment;
- E-Sports: Organized competitive video gaming where individuals or teams participate in tournaments. Success in e-sports demands strategy, coordination, and advanced decision-making skills. E-sports are recognized as legitimate sports and are explicitly exempted from the ban on money games instead, they are to be actively promoted and integrated into sports policy.
- Online Social Games: Casual online games played for entertainment, social interaction, or learning, without any monetary stakes or rewards. They are primarily skill-based or educational. Such games are generally considered safe and do not cause negative social consequences. They may sometimes charge a one-time access or subscription fee, but no wagering is involved. The law encourages these as positive avenues for recreation and skill development.
- Online Money Games: This category includes any online game whether based on chance or skill where users pay money or stakes with the expectation of winnings or any monetary reward. In other words, if players can wager real money in hopes of winning more, it falls under “online money games.” These platforms have raised the greatest concern due to frequent reports of addiction, heavy financial losses, money laundering, and even suicides linked to gambling debt
Key Provisions of the Online Gaming Act, 2025
The Promotion and Regulation of Online Gaming Act, 2025 creates a legal framework to oversee online gaming. It aims to promote safe digital recreation and prohibit harmful practices.
- Nationwide Applicability
The Act applies across India. It also covers any online money-gaming service offered within India or operated from abroad but targeting users in India. Offshore platforms offering real-money games to people in India fall within the ban, closing loopholes for overseas operators.
- Promotion of E-Sports
E-sports are recognised as legitimate sports. The Ministry of Youth Affairs and Sports will set a framework for promotion, including guidelines and tournament standards. Measures include training academies, research centers, technology platforms, incentives, and awareness programs to integrate e-sports into mainstream policy and build a grassroots-to-pro ecosystem.
- Support for Social & Educational Games
The central government can recognise and register safe, age-appropriate “social games,” including those focused on education, culture, or skill development. It may create distribution platforms and conduct awareness campaigns to highlight constructive uses of gaming provided no money or betting is involved.
- Complete Ban on Online Money Games
There is a total prohibition on online money games in India (pib.gov.in). Any game of chance, skill, or a mix, where users stake money for winnings, is illegal to offer, operate, or facilitate. Advertising such games is forbidden; financial institutions and payment providers cannot process related transactions. The government can block access under the IT Act, 2000. This covers fantasy sports for stakes, online poker/roulette/rummy for stakes, betting apps, and similar services. The ban targets providers and promoters, not players, individual participants are not criminally punished
- Online Gaming Authority
A central Online Gaming Authority will regulate the sector. It will categorise and register games, decide if a game is an “online money game” requiring prohibition, and handle public grievances. It can issue guidelines, codes of practice, and compliance directions. Operational details will be set through government rules.
- Offences and Penalties
Offering or facilitating an online money-gaming service can attract up to 3 years’ imprisonment and a fine up to ₹1 crore. Processing payments for such games carries the same maximum penalty. Publishing or advertising can lead to up to 2 years imprisonment and a fine up to ₹50 lakh. Repeat operators face up to 5 years imprisonment and ₹2 crore; repeat advertisers face 2–3 years with higher fines. Offences are cognizable and non-bailable, enabling arrest without a warrant and restricting automatic bail.
- Company and Executive Liability
If a company commits an offence, both the company and persons in charge can be liable. Directors and key management may be punished, but those not involved in day-to-day decisions have a due-diligence defence. This ensures accountability without unfairly penalising uninvolved individuals.
- Investigation and Enforcement Powers
Authorised officers may investigate, search, and seize digital or physical evidence tied to online-gaming offences. In serious cases, they may enter premises and arrest without a warrant, following the Bharatiya Nagarik Suraksha Sanhita, 2023. These powers enable swift action against illegal operations, including servers, offices, and bank accounts.
- Rule-MakingAuthority
The central government has broad rule-making powers for implementation. Rules may cover e-sports and social-game promotion, recognition/registration processes, the Authority’s functions, and enforcement procedures. As of August 2025, drafting of rules is underway, and a notification will announce commencement. Once notified, the ban on online money games is expected to take effect immediately, with no transition period.
Expected Benefits and Impact
Beyond prohibiting harmful gambling, the Promotion and Regulation of Online Gaming Act is envisioned to have significant positive impacts on society and the digital economy. By weeding out predatory practices, it creates space to boost the constructive segments of online gaming. According to the government, the main anticipated benefits are:
- Boost to the Creative Economy: With clear rules and support for game development, India’s position as a hub for digital creativity and gaming innovation will be strengthened. Encouraging e-sports and safe online games can spur growth in the domestic gaming industry, leading to more exports, job creation, and tech innovation.
- Empowering Youth and Skill Development: By promoting e-sports and skill-based games, the law opens up new opportunities for young people to engage in safe and constructive digital activities.
- A Safer Digital Environment for Families: With the ban on deceptive money gaming platforms, families will be protected from predatory apps that lure users with false promises of easy money. This is expected to reduce incidents of addiction, indebtedness, and related social distress.
- Strengthening India’s Global Leadership in Tech Policy: By implementing a forward-looking regulatory framework, India positions itself as a global leader in responsible online gaming governance.
Complementary Measures and Legal Framework
Over the past few years, authorities have taken steps under various laws to curb online gambling, fraud, and cybercrimes. Some key measures already in place include:
- IT Rules and Website Blocking: The Information Technology Act, 2000 provides powers (under Section 69A) to block access to illegal websites. The IT Intermediary Guidelines and Digital Media Ethics Code Rules, 2021, amended in April 2023, introduced specific norms for online gaming. Platforms offering real-money games were required to register with self-regulatory bodies (SRBs) which would verify if a game is permissible or not. Using these powers, the government reports that between 2022 and June 2025, 1,524 betting and gambling websites/apps were blocked for being unlawful.
- New Penal Code Provisions: The Bharatiya Nyaya Sanhita, 2023 which will replace the Indian Penal Code explicitly penalizes illegal betting and gambling. Section 112 of BNS, 2023 prescribes punishment for unauthorized betting/gambling offenders can face 1 to 7 years imprisonment and fines. This gives teeth to law enforcement against gambling offenses, even aside from the Online Gaming Act.
- GST and Offshore Platforms: Under the Integrated Goods and Services Tax (IGST) Act, 2017, measures were added to regulate online gaming from a taxation perspective. Illegal or offshore gaming platforms are required to register under a simplified GST scheme. The Directorate General of GST Intelligence (DGGI) can direct internet service providers to block access to unregistered or non-compliant gaming sites.
- Consumer Protection from False Ads: The Consumer Protection Act, 2019 prohibits misleading advertisements and “surrogate” ads and indirect ads for harmful products. The Central Consumer Protection Authority (CCPA) has powers to investigate and penalize violators. It has even issued advisories warning celebrities and influencers against endorsing online betting platforms, recognizing that such promotions mislead consumers.
- Government Advisories: Ministries have periodically issued public advisories regarding online gaming risks. The Ministry of Information & Broadcasting in 2022, 2023, and 2024 warned media platforms, advertisers, and social media influencers not to publish or broadcast advertisements for online betting games, as these are illegal and harmful. Similarly, the Ministry of Education has circulated guidelines to schools and parents about safe online gaming habits for children, aiming to educate on the dangers of online gambling and excessive gaming.
- Cybercrime Reporting and Helpline: The government operates a National Cyber Crime Reporting Portal where citizens can report cyber offenses including online financial frauds. This portal has a dedicated category for fraud related to online gaming or gambling. There is also a toll-free helpline (1930) for immediate assistance in reporting and blocking fraudulent transactions.
Conclusion
The enactment of the Promotion and Regulation of Online Gaming Act, 2025 marks a decisive step in India’s digital policy journey. It squarely acknowledges the grave dangers posed by unregulated online betting and gambling, and responds with firm measures to protect individuals and families from exploitation. At the same time, it deftly carves out room for innovation and growth in areas like e-sports and educational gaming, which have much to offer society. By balancing technological innovation with social responsibility, the law sets the tone for a safer and healthier digital future. It also solidifies India’s standing as a nation that can lead by example in crafting forward-thinking digital regulations demonstrating that it is possible to embrace the digital revolution while ensuring technology serves society’s best interests, not its harms.
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